language basics
syntax
ghūl syntax is inspired by a number of non-brace languages, including ALGOL 68 and Pascal
identifiers and keywords
Identifiers in ghūl follow the convention of snake_case for variables, functions, and properties, PascalCase for namespaces and traits, and MACRO_CASE for concrete types like classes, structs, and enums. ghūl keywords are lowercase.
ghūl relies on keywords for block structure where other languages use braces or indentation. Keywords are context specific and generally come in pairs where the closing keyword is the reverse or mirror image of the opening keyword. In the examples below is introduces a method or class body and its block is closed by the reverse keyword si
The thing is: a hello
expressions and statements
Expressions in ghūl are constructs that return a value, while statements perform actions. All expressions can be used where statements are allowed, but only if statements can be used as expressions.
x is greater than 5
function declarations
Functions in ghūl are declared with an optional return type, a name, a list of parameters in parentheses, and a body enclosed in is and si keywords
Functions can also have an expression body using => instead of is / si:
control flow
ghūl supports various control flow constructs like if, else, while, for, and case expressions.
Positive
types
ghūl is statically typed, with some support for type inference. Types can be explicitly specified using a colon : plus a type expression
User types are defined using class, struct, trait, enum, and union keywords.
built-in data types
ghūl's built-in data types are primitive types, arrays, tuples, and optionals.
primitive types
ghūl provides the following primitive data types:
- integer types:
byte,ubyte,short,ushort,int,uint,long,ulong,word,uword - floating-point types:
single,double - boolean type:
bool - character type:
char - void type:
void
These types are used to represent basic values in ghūl programs.
arrays
ghūl supports arrays, which are fixed-size, immutable collections of elements of the same type. Array types are denoted using square brackets [] after the element type.
Arrays can be constructed with an array literal
Array elements can be read with indexer syntax
tuples
Tuples in ghūl are lightweight, immutable data structures that can hold a fixed number of elements of different types. Tuple types use parentheses ( ), with elements separated by commas. Tuple literals are similarly constructed with ( ) and comma delimited elements
Tuple elements can be accessed using the dot . notation followed by the element name:
Tuple elements can be given more descriptive names, either in the type or in the tuple literal:
ghūl also supports tuple destructuring:
optional types
A type followed by ? is an optional type: a value of that type may be present, or it may be absent. The same type written without the ? is non-optional — a value is always expected to be there.
The postfix ? operator tests whether an optional has a value. The postfix ! operator reads the value out:
name is Alice
Most of the time you don't need ! directly — if let tests an optional and reads its value into a local variable in one step (see control flow).
Optional types work for both reference types and value types. An optional value type is backed by OPTION[T] — the .NET Nullable[T] — so a present value is constructed explicitly:
A non-optional type does not expect to be absent. Putting null, or an optional the compiler cannot see has a value, where a non-optional type is expected produces a warning:
The warning clears once the value is known to be present — inside an if name? check, inside an if let, or with an explicit !:
These are the basic data types available in ghūl. The language also supports more advanced types such as classes, structs, traits, enums, and unions, which will be covered in later sections of the documentation.
type conversions
ghūl does not perform implicit type conversion (coercion) between scalar types; all scalar type conversions must be explicitly cast. However, ghūl supports polymorphic behavior by allowing upcasting, where instances of derived classes or interfaces can be automatically coerced to compatible ancestor types in the class/interface hierarchy.
variables
ghūl has three kinds of variables: locals declared within the body of a function or method, function or method arguments and captured values.
locals
Local variables are declared with let followed by the variable name, plus a type and/or an initializer.
Local variables with no explicit initializer are initialized to the default value for their type (zero, false, or null)
arguments
Arguments will be covered in detail with functions and methods, but the basic form is the argument name followed by its type.
captured values
Captured values will be covered with function literals. They are not explicitly defined but inferred from context.
scope
The scope of all variable definitions is from the point of declaration to the end of the innermost block that contains the declaration. Blocks will be covered later, but generally a block is a control flow statement or a function or method body.
type inference and explicit types
ghūl can infer the type of local variables from their initializer if present. It's a compile time error if a variable doesn't have either an explicit type or an initializer, or if an initializer is not assignment compatible with any explicit type.
literals
Literal expressions represent fixed values of a specific type.
operators and expressions
arithmetic operators
comparison and logical operators
assignment
variables and properties can be updated via assignment statements
i = 10, s = Hello World!, thing.property = 20